Tuesday, 4 July 2017

Foray into the Northern City

Howdy folks,

Between house reno's and work, I'm making a concerted effort to keep up my painting as well as make sure I've got momentum on my posts...this latest post on the Northern City has been sitting in my to-do box for a few weeks, but nonetheless, is here now!

If you'd like to read some lies and overblown statements on the game, Mike gave his version of events here...

Funny enough, there was some miscommunication before this game between Mike and I...long story short, we agreed to meet up for some gaming...there may have been issues with the calendar, some of us understood Wednesday...others Saturday...and well, coincidentally we ended up getting together with the intent of gaming the same game in mind...

Oh, and I may have just jumped into a game between Mike and Serge...but just before they started.  So....Frostgrave Ulterior Motives, yeah! It was kind of funny, but at least we all had the same game on the brain...

Mike and Serge did an excellent job of adapting and overcoming...and we quickly had a multiplayer game each with our own set of hidden agendas...

Mike is on my left, Serge is on my right...I'm pushing centre with my Necromancer @, his apprentice, a couple of soldiers, a thief, a knight, a crossbowman, a thug, and a nasty looking direwolf as a dog.  Great looking table as always...

My ulterior motive...place 2 or 3 items...can't remember, but the goal was to have an object on the table (in this case a zombie) that would be activated once any player was within 6 inches...and then if the zombie was killed, I receive 80 experience pts...or anyone within 6-ish inches of it receives 10 experience pts per turn...
 
My company moves into the centre...there are a couple of treasure drops within fairly close range...Mike is visible past some buildings on my left...there is a heavy line of trees blocking line of sight between Serge and I...Mike and Serge meet up and trade shots/spells on the catwalks at the other edge of the table...
 
My Necromancer, @, activates the soldiers and the thief pushing them past a crypt towards the first treasure...
 
My apprentice pushes right with the crossbowman and thug...
 
Overhead shots...
 
There is a gaggle of zombies in the centre of town...all with various strings attached...or unattached?
My soldiers push to the statue near centre...they guard the treasure, the thief is coming up on their right to take it and run...
 
My knight and thief run up to our 'front line'...@ deploys a line of fog t block line of sight...my direwolf is busy patrolling the left flank, keeping Mike guessing on my intentions...
 
My apprentice raises his own zombie...and prepares to send it forward...my thug collects another piece of treasure behind a large boulder and starts to make a run for the table edge...
Mike sends his scrawny looking wardog to attack my Necromancer...poor little bugger...
 
The little bastard takes a sizable chunk out of @'s leg...my knight moves back to contain Angus the miniature wardog...my thief make a run for it...
 
the fog remains...and the direwolf decides to hide in it...
 
The fog dissipates and the bulk of my company, emboldened by the loot captured so far, push further into centre...my apprentice lays down another line of fog...tactically it was the right thing to do...however in a turn or two, it became rather annoying as I didn't have the legs to run Mike's treasure hunter down or fire some spells at him...Line of Sight, well blocked!
 
the bulk of my action took place on the left flank, however I did try to get a shot off at Serge's adventurers with my Crossbowman...there was a couple of shots...I think they both deflected...so very little going on there...a the end of the game, my treasure was taken off the table, my troops were patrolling the centre and I think all of the treasure had been recovered.

Thursday, 29 June 2017

40K...What is THAT?

...or maybe an alternate title could be: some pictures of some of the rules that Mike made up for me...

So, I had the chance to hang out with Mike and Serge last week and all that I knew was that there would be some gaming...and I didn't have to bring anything.  When I got to Mike's place, he had laid out a very nice looking table with appropriate scatter terrain...some really nice rocks and trees...suitable for any era of gaming...and on this table were a bunch of brightly coloured figures, for the most part they were brightly painted.

Outside of playing about 10 minutes of demo when Games Workshop still had their stores in Ottawa, my exposure to Warhammer...of any K...had been mostly limited to 'that other section' of the gaming store, "the evil empire", and/or some really great paintjobs of figs in a showcase...all in all, pretty limited.

I have seen individual figures repurposed for Frostgrave...they looked really cool, some great character to the sculpts...and I even have a box of Cadian's and a few snipers in my basement that I had bought because I saw someones force/warband/? done up as a battlegroup of Afghanistan mission Canadians, complete with scratchbuilt Lav's!! It was inspiring...

So, I really have no preconceptions...I have no expectations...and I have no previous frame of Warhammery reference (outside of Legends of the Old West)...I got to throw a LOT of dice; Mike had a great mix of old-school and new figures; the table looked great; it was an interesting multiplayer scenario...and I got to game.

Oh, if you'd like...here is Mike's version of events...

With that, I present the photos that I took as I learned...what the hell this 40K thing is...enjoy...

My initial setup...I think I have...human type forces...bottom blue group has long range weapons...above them are stealthy type troops with 2 damage eating drones...in the centre, I have my force commander and 5 rapid fire guys (i.e. SMG's...), and to their right, in red hats I have a gaggle of rifle toting grunts (I believe these were my weaker troops)...oh, I also had some heavy duty mech looking types in drop orbit...
 
Serge setup near the centre...he also ended up keeping some troops in orbit, ready to drop at a moments notice...Mike setup his Marines to my left behind a copse of pines, and I think he had troops in orbit as well...
 
Serge drops one of his units behind my right flank...they are close combat stars...
Serge takes my red team down a notch or two...
at the beginning of my turn, I drop my Mech's and their damage eating drones in behind Serge's main force...
weird angle...I move my stealthy's over behind the rock formation...move my range guys a little behind them on the edge.

I put some hurt downrange...my red team fires, my SMG's fire, and my Mech's unleash hell...
Mike drops some Marines on the centre objective...we are all trying to occupy within 6" of the centre, whoever has the most troops at end of turn receives a point...most points by end of turn 5 or 6 wins...Mike also deployed more troops to his left flank to deal with another dropped unit of Serge's.
 
Mike unleashes some battlePigs on my stealthy's and I put some hurt on a 4man team, leaving 2...but I think they healed because of his hardcore medic...
 
My forces initially focus on hurting Serge's mainforce...however once Mike's troops dropped, we kind of tried to get to the centre without causing too much mutual pain...
Again, the battlepigs...
My stealthy's were actually doing a pretty good job of defending from these melee monsters...the medic in his other team is doing a bang-up job and is saving troops...
Mike's commissar goes all badass on one of Serge's units...
 
Re-jig of the battle lines...I fallback with the stealthy's...push with the Mech's...move to link with the Mech's with my SMG's
Serge pushes between my two elements trying to get closer to Mike's pigs...
Serge takes the fight to the centre...knocks out the Marines that were collecting points...and then gets bounced by battlepigs...
I push my Mech's in...unfortunately my angle of attack is a little frigged so I have to attack Serge first...
The endstate...somewhat of a melee stalemate in the centre...Mike has collected 3 points and we have 1 turn to go...no way to overtake him at this point...
Fun game though...


Saturday, 24 June 2017

A Couple of Troopers

Hello everyone,

Just a quick post...as I continue to paint through my Imperial Assault figures, I finished off the 'straight' troopers for a section of Stormtroopers.  The idea I'm working with is 1 x unit leader (orange pauldron), 5 x regular troops (no pauldrons), and 2 x heavy troopers...this of course is a very loose take on the organization of a Stormtrooper platoon, etc.

I recently finished the bulk of my first section, here, and wanted to have a means of differentiating between the sections...so I thought the easiest way was to paint the bases differently.  For the first section, I used Citadel's Agrellan Earth to give the mudflat look...for the second section I thought I'd paint the base in desert yellow and then a top coat of Stirland Mud while leaving some 'blank' spots to allow the desert yellow to pop through.  After that I applied some Citadel 'Ardcoat to the yellow pools to make them pop.

I very much enjoy the Imperial Assault figures and am still having a really great time painting them up...

Enjoy the pics...
 
 
Painting so far in 2017:
 
Painted:
28mm - 55
15mm - 5

Bought:
28mm - 53
vehicle - 1

15mm - 0
vehicle - 7
Overall PROGRESS: -1

 

Friday, 23 June 2017

Knights of the Crescent Moon

Howdy folks,

Never underestimate the ability for home reno's and work to get in the way of blogging momentum!! Now, it could always be worse, but as we approach the final stretch of the month, I am trying to push forward with momentum and some good posts...

Everytime I go through North Bay, I try to make an effort to drop by North Bay Hobbies and spend a little there to try to support the small business folks in our hobby.  This one time, a few years back, I dropped by and bought a flurry of Artizan miniatures. 

I have finally gotten around to putting paint to metal on this great looking pack of the "Knights of the Cresent Moon"...for me, visualizing these figures was heavily influenced by this character:

 Kevork Malikyan as Kazim, Indiana Jones and the Last Crusade.
 
The pack was fairly quick to paint up and includes 3 focused individuals fighting to protect the Holy Grail from adventurers and riff-raff alike.
 
Enjoy the pics.
 
Always looking stylish with colour and highly shined shoes...these gents are ready for anything...

 
I think every movie I've seen has at least one person wearing a tan suit in the desert...going with that, I thought this was a very appropriate colour to choose...I initially went with desert yellow with green ochre highlights with green ochre/Iraqi sand as the final highlight.
 
Initially I had thought of painting the Tommy gunner up exactly like Kazim...but...I did doubt my ability to nail the pin striping...so I went with a safe black suit for this guy.
 
Painting so far in 2017:
 
Painted:
28mm - 53
15mm - 5

Bought:
28mm - 53
vehicle - 1

15mm - 0
vehicle - 7
Overall PROGRESS: -3