Wednesday 27 May 2015

Cangames 2015 - Bandits 2 Battle Report

Howdy folks,

In may haste this weekend to post my Force on Force battle reports, I accidentally stated that those would be my last post from Cangames...I was lying...at times like this I often conjure up my best Arnie accent and paraphrase Commando...

"Remember when I said I'd post you last...I lied"
 
-------------------------------------So...here we go----------------------
 
Once again this past Cangames I took the opportunity to try my hand at David Redpath's Bandits 2 ruleset.  I met David some time ago at Cangames...funny enough, when I signed up to play one of his games (at that time Bandits).  Since then, I have immensely enjoyed every game I've played whether it be Bandits, Bandits 2, or Shipwreck.

David tries very hard to have a modern or ultra-modern scenario for the game...and not just that, the scenario has some feasibility for occurring...maybe not so good when you think of it, but it makes it very tangible and certainly gets folks involved in the scenarios.

The scenario was this...China was encroaching on international interests in the South Pacific...they had established an artificial island that housed a Chinese Air Force base and the US was preparing to strike with air power.  The year was 2018 and the attack was at approx. 0400 hrs.  Both forces were equipped with stealth fighters...the US with the F35 and Chinese with the J20(?)...

The objective...US to strike, China for the defense...


There were 2 of us on the US side and 2 on the Chinese side.  Unfortunately, it was the evening slot so we did not have a full compliment of players...this meant we were limited to 4 aircraft per side.  Each team had to make their plan, present it to the GM, and then weather was set and we began.

South Pacific cloud decks...within 20 nautical miles of the Chinese island...SAM ring around the island approx. 15-20nm.  The clouds are (moving clockwise from top left) at 7 O'clock, 11 O'clock, and 1 O'clock from the island...
 
The US plan was fairly straight forward...deploy at table edge at approx. 3 O'clock position from the top of the island...roughly the point of view from the picture above.  We would push with two 2ship formations configed for air superiority...we wanted to maximize stealth so we would be going with no radar emissions...our second wave of aircraft would have 2 configed for ground attack (internal and external stores) and 2 configed for air superiority.
 
My Gorilla flight pushes from our edge...a little north and due east of the 1 O'clock cloud deck...as it turned out one of the Chinese players deployed near our corner, the other in the opposite corner (essentially as far away as possible)...
 
Overview of the US push...Gorilla's on the right, 'Cost Overruns' on the left...Chinese straight ahead...IR searches picking them up...we remain invisible... 
 
My wingman, Cost, fires off IR missile in hopes of bagging one...this would be the first missile shot of many many for my teammate.  His shooting was very consistent...I continue moving forward, #1 veering left, #2 straight ahead both looking for side or rear aspect shots.
Unfortunately Cost Overrun was consistent in a not so good way for us...as this shot shows, the missile sails by off the side of the Chinese aircraft...
I bank in tight with both my aircraft as the Chinese now have my partner painted on their systems...the Chinese player has his missile shot sail past Cost Overrun as well...I launch with #2 when I can, holding with #1 until the last minute...
#2 scores a hit and damages the Chinese aircraft...my #1 scores a dramatic kill at very close range with an IR shot...not a bad start...the Chinese player elects to display his mood dice...
The following time sequence, my #1 brings the power back, the damaged Chinese plane goes past the nose, and I hit him with a gun attack destroying his aircraft...very lucky rolling... 
 
The Chinese are able to launch a 2 ship from the islands airbase in response...they get airborne and immediately head towards our position...the Chinese aircraft furthest from the fight elect to light up the skies with their radar trying to paint us...IIRC they lock onto my cohort, but still haven't found me...aircraft elements start playing javelin with each other...the missiles fly...
 
Our luck finally runs out...Cost Overrun evades IR shot, but cannot shake 2 radar homers...F35 down...
At this time we switch aircraft so that we can launch the second wave...I push with the bombers from due north of the island and Cost Overrun continues his push westward...unfortunately the Chinese are able to splash 2 more F35s...this allows us to push 2 more air superiority to escort the bombers...
 
Action happens fast, the bombers don't have benefit of stealth with external stores and are pushing hard for the island...I light up the sky and act as radar picket for my escort as they push behind me...the escorts engage and I try to launch radar shots...
 
A flurry of chaff, flares, and jinks...missile shots defeated...we continue our push, the Chinese continue their pressure...
I launch JDAMs strike at range...targeting airfield and fuel farm...flurry of missile shots continue as Chinese and Cost Overrun trade shots...my cohort is now at missile shot 18...and no kills or damage yet...
 
 
 A very dramatic furball occurs as I'm trying to launch my bombs...my cohort launches radar shots behind me...my first bomber is damaged...his missile races in...AND...AND...
A very dramatic fireball as his missile HITS and destroys a Chinese stealth fighter!!!
 
We did not win the fight...the end result was four US F35 splashed...3-4 Chinese aircraft destroyed with one making a successful recovery on the island.  Fun game nonetheless.
 

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