Wednesday, 22 November 2017

Flames of War - WW2 Soviet Rifle Battalion

Howdy all,

I thought I would post some progress pics of my Soviet Rifle Battalion...I'm starting with the headquarters element for the Battalion and headquarter troop elements.  I've always toyed with the idea of fielding a Soviet force for World War 2 Flames of War...I've taken my time over the past few years and collected a few models here and there.

The club is running a Firestorm Bagration campaign, and I thought it would provide me with some motivation to get these fellows up and painted.  Now admittedly, I have opted to be a filler player for the campaign, so I can equally be Russian or German...but if I play my cards right I may be able to field some freshly painted troops.

Ultimately, my goal is to have a Penal Battalion...which with a few subtle changes can become a Rifle Battalion for mid or late war with very little effort.

Anywho, I hope you enjoy the pics...take care.

Funny enough, I had bought this pack of Flamethrower troops several years ago now...I think not long after the River of Heroes book came out...I had visions of a Sapper battalion...
 
Instead, here I am today, opting them in as Battalion HQ troops in a Penal Battalion...I have decided to go with a Stalingrad-esque setting for my bases...it should work with nearly anywhere in the East Front or Berlin...
 
The figures painted up quit quickly and I am using Citadel texture paint for the main layer for the bases...I'm using sprue cuts and Astrogranite Debris to build the rubbly looking bases...it takes a bit more Citadel product than I would like...but it does make basing go quicker for me...
The only issue I had with the figures was that I found the sculpts to be somewhat 'wonky'...the faces and body proportions looked rather small compared to other battlefront figures...I think they come from the same era as the PAVN infantry...a little 'truer' to 15mm but a little emaciated at the same time...
 
I recently purchased the 'all plastic' Strelkovy Company box and after painting up some Battalion troops, I though the command teams should be next...the Battalion headquarters group is 2 x command stands along with 1 x kommissar stand.  To signify the Battalion HQ, I included some brickworks on the bases and painted them up red... 
 
For the first Company, I elected to include some 'stovepipe' type cylinder pieces to differentiate the troops on the table...
 
Overall, I like how the plastic troops paint up...prepping them while they're on the sprue helps save some time, there are some clumsy/clunky pieces to the figures from the molding so you end up with oversized arms and thicker than normal tool handles and odd shaped puches in areas that would be considered 'under the shadow'...I'll try to show some solid examples in future...however, the cost for the box and ALL THE FIGURES that come with it are pretty awesome...so, tradeoffs...
 
To round things off, I thought I'd include a couple of sniper teams...just in case I go with the Rifle Battalion structure...so, I had the Zeytsev pack kicking around and thought I'd paint a few teams up...
 
 
Painting so far in 2017:

Painted:
28mm - 76
15mm - 54

Bought:
28mm - 108 (+11, I bought some scatter terrain from Fandom II and FDB...a couple of Reaper bookshelves and some HD printed terrain, IIRC)
vehicle - 1

15mm - 132
vehicle - 7
 
Overall PROGRESS: -118

Tuesday, 14 November 2017

Warhammer, the Hobbit - Battle Report

Evening folks,

Another catch up post...

A few weeks back, my buddies Mike and Serge were gracious enough to save me a spot at the gaming table...and considering I was available at the last minute, I thought the least I could do was to go with the flow and game whatever rolled my way.  I hadn't played any of the Warhammer inspired Lord of the Rings or Hobbit series, so it was a nice surprise to give it a go...with, thanks to the movies, something that I was somewhat familiar with. 

As usual, Mike has beaten me to this punch a while back, feel free to see the table from his side here.  Also, you can see Serge's painting of the Dwarves here.

So, kind of my last experience with Warhammer, I didn't have any of the rule books and was just happy to sit there, move some great looking figures and throw bucketloads of dice on the table...sometimes good things happened, lots of times not so good things happened.  The overall look was familiar, but I really do think that is owing to the movie/literature background.

Anyway, I hope you enjoy the pics and random comments/thoughts.

Take care.

Overall setup...I'm leading a bunch green blooded goblin retches...from the bottom of the table to the ville...Mike has bad-men on the crest of the hill at the top and Urak Hai from the road just off-frame on the right...
 
my batch of awesome bastard goblins...painted up by Mike...they look great, nice banner...I didn't have to put much thought into running these guys...
 
Serge is leading the Dwarves...somehow sensing bad-ness around him, he sets up his small band between a couple of buildings almost forming a defensive hollow square...
 
My guys roll in a turn after the bad men have made contact...
 

The Urak Hai running in from the roadside...they also looked pretty awesome and intimidating...I love the random dude running on the hillside...he looks very LOTR meets the bloody Sound of Music...

Another pic of my homeboys charging in...nice little furball developing here...the banner dude gave me a re-roll on my attack...the long spears allowed me to support the guy at the front of the file...worked out not too bad...lots of dice thrown, I kind of just listened for Mike to tell me what the roll meant...

The Dwarves get a taste of a goblin/badman sandwich...doesn't taste good they said...not good at all...

Overview shot of the carnage...although there are a lot of baddies about, the Dwarves have an incredible ability to soak up damage and have some pretty amazing stats...

More overhead shots...
 
These green blooded bastards were fun...didn't really accomplish much...they left some pretty ghastly looking corpses...
 
Take care.

Wednesday, 8 November 2017

Jacobite Rebellion, Prestonpans - Battle Report

Howdy everyone,

Around mid-October I had the chance to get together with the usual suspects and try out a new battleground of sorts, for me at least.  My buddy Ed has recently been doing a bunch of work and painting around the Jacobite Rebellion and some of the history and battles of that conflict.

As always, the research and extra work that Ed puts into his projects shines through...the numbers of well painted figures that he brings to bear combined with some top notch scratch built terrain combined with extensive historical research always with a much higher appreciation of the era and battlespace that I'm bleeding 1's over.

The Battle of Prestonpans
By Hoodinski - Own work, [1], CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=15433911

From the British end of the table, the picture below is Ed's vision of the battlespace...
You can see the town in the centre on the Brit's table edge, a main road running left to right with a branch moving towards the Scottish edge of the table.  There is a French force of 'observers' and 'advisors' overlooking the battle...one of the event cards in Ed's scenario allowed for a French intervention into the battle.


The strong British centre composed of experienced Grenadiers.
 
The British right flank, anchored by the guns of the Royal Artillery...able to fire ball or canister...the canister proved fairly effective in reducing pressure on the right, the ball proved annoying but not overly effective.
 
The local militia troops, not overly high quality but willing to march forth for the King...of England.

The overall battle was fought at two different paces...on the British left, the Scottish horde pushed forward, charging hard to get into hand-to-hand contact.  The British had the advantage in long range, but the Scots excelled at close combat...axes, swords, and Scottish pluck would soon put a lot of pressure to bear on the British left.
 
Conversely, the British right was quite orderly...the British took the time to establish themselves in a proper firing line, while the Scottish similarly took care to advance in column of route and then break into advance order once they were closer to the Brits.
 
On the British left, the situation quickly took a rather dire tone...the Scots were doing an excellent job of getting in close and putting hard steel to British skulls...various formations were taking having morale reductions and taking casualties.
 
On the right, the artillery struck first blood and put some serious hurt on the Scottish front rank reducing their numbers nicely...the canister rounds proved very effective and caused some morale disruptions...I think this was a high water mark for the British contingent... 
 
fighting from the left flank is starting to interfere with the right rank actions...die rolls are not going well, the militia and main regiment on the right are suffering serious morale issues from casualties...
 
in the distance, the French intervention card comes up...they begin a very slow advance towards the battlefield.  Because the troops are in close combat and arcs of fire are getting tight, the Royal Artillery cannot put any more canister fire into the Scots...they adjust fire, switch to ball due to range, and try to get some long range tags onto the French...
 
The right flank is having some serious difficulties...the strong Grenadier centre stands tall...
 
and after some very bitter fighting...is greatly reduced in strength...for most of the game, the Scots had a very good grip on the British left and made consistent, steady progress on the right flank...although the French intervened, they had little influence on the overall battle. 
 
The main strengths of the Scots definitely laid with their close combat ability and clan/warband structure that allowed for more leadership at lower levels proved critical and allowed for more movement on the battlefield.  Funny enough, the greatest achievement for the British came through a chance event when it was revealed that the Colonel...who was ill and billeted in another town away from the fighting...turned out to be 'okay'...it had the effect of ensuring that the Scottish cavalry could not intervene on the left flank...every time a British soldier fell, a skull was crushed, another regiment was routed...it was all okay, cause thank God the Colonel was okay...
 
the glorious dead...Scottish and British casualties...although I must admit I think those were mostly British troops... 

Sunday, 22 October 2017

Another Walk with the Dead - Battle Report

Hello everyone,

After a busy weekend so far, I thought I would take the opportunity to catch up in my postings and share with you a Walking Dead report from a game I played about a month ago with my buddies Mike and Duncan.

As usual, Mike beat me to the punch on this one long ago, Mike's Report, but some things, like a fine wine...blah blah blah and such...

Anywho, I hope you enjoy the pics...again, it was a fairly quick game and I really enjoyed the flow and the game...

Take care.

Unfortunately I did forget to take pics for the first few turns...my crew included Shane (leader), Allen, Dale, and Craig...each of my guys had enough points that they could pack some heat in this...and I thought I would use Dale with his marksmanship skills to serve as a pseudo overwatch for the team...
My team deployed in the compound behind the gas station next to the Blue-Mart...Mike deployed in behind the store, basically over the wall at the edge of the table, and Duncan's crew was ear the entrance of the Blue-Mart...by the time I remembered to start taking pics, I was about to get bounced by a couple of zombies and I was trying to get Dale in los to take a ranged shot...I had generated some noise with very little return until that time...

Duncan was off to a rough start with zombies already trying to break into to his guys near the front door...Carl and someone else was there attracting a lot of attention

I had initially tried to make my way in the opposite direction of the gate and Blue-Mart, but Mike drew a card that allowed him to start a small fire...so he elected to start a fire near the only exit along the wall that joined our 'areas' keeping me caged into the compound and committed to the compound gate...

Rick shows up...on his horse...to try to help the crew stuck near the store entrance...if I remember correctly it did not go well for the team...or the horse he rode in on...

I opened up the gate in time to put a couple of shotgun blasts downrange into some zombies...and I think I tried to get at one of Duncan's figures...he put some hurt in my direction and I lost Craig...hardly had a chance to get to know him...

RIP Craig...at least he didn't become a zombie as well...

Immediately after losing Craig, Mike picked up a card that let him unleash zombie hell...and him and Duncan elected to place as many as possible in my direction...fair play and all I guess...
 
Long view on Shane at the gate...I was successfully able to reclose the gate effectively blocking any access that the zombies had to my area...

Things were heating up for Rick...and his horse...near the Blue-Mart entrance...I think Carl was in a bit of a world of hurt at this time too...

The first shot I took of the area I ended up being restricted too...crowd of shambling zombies trying to find a way to get to me...

Shane and the gang beating feet out of there...the rage (?) or threat...I can't remember was to high so we had a turn or two to get outta dodge...

Rick's horse becomes zombie kibble and Rick is still kicking ass...although I think Carl has died by this time...and Duncan is also trying to get his guys off table

In the end I was 3 for 4 with 2 loot piles collected...not too bad, pretty happy with the game and outcome.